Intro to Carnal Configuration: Honing an Erotic Paradigm

The line separating classical from popular culture cuts to the heart of who I am as an artist. It does so because I do not acknowledge that line. Precisely my love of certain classical art shatters the distinction between traditionally accepted mythological/religious imagery and imagery found in the pop genres of horror and science fiction, as exemplified by B-movies, comic books, and graphic novels. Thus for me sampling and animating the imagery of Urkel, a modern artist with firm roots in the horror genre, is very much akin to sampling and animating the imagery of a deeply religious classical artist like Hieronymus Bosch, who, like Urkel, saw a relationship between monsters and sexuality. I created Carnal Configuration: Honing an Erotic Paradigm in tribute to Urkel. Here is the core image I sampled. I am grateful to the Giants and Girls website for arranging to get me a copy of the original image. At the same time that I worked on this animation I also created Carnal Observation: Through a Glass Darkly, an animation whose core image was sampled from a painting by Hieronymus Bosch. I felt there was a connection. Both original images offered juxtapositions of a woman and a monster. With Urkel the juxtaposition proved almost perfect in its evocation of the prototypical B-movie ravishment of a sexy woman by a male monster. In contrast, Bosch internalized carnality. Bosch's image, which I sampled from a portion of the hell panel of his The Garden of Earthly Delights, is charged with the bizarre sexuality of a dream, while the Urkel image possesses the stark clarity of a waking sexual fantasy. It was the dichotomy between these two types of illusion that intrigued me. Carnal Configuration: Honing an Erotic Paradigm is a highly textured animation, composed of 403 frames. It lasts approximately 2 minutes and 35 seconds, then loops. A high-speed Internet connection is required and I recommend using Firefox as your browser. Even with a high-speed connection, initially the animation may run at a jagged rate. What I have learned from posting highly textured animations in the Digital Hallucinations section of Illumination Gallery is that such animations often need to play through once before running at their proper rate. I do apologize for this inconvenience, but I feel it is necessary to constantly stretch the boundaries of the web as a medium.

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